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(MU) Caleb's Mods
Old 02-12-2011, 08:05 PM   #1
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Caleb Ragnarok will become famous soon enoughCaleb Ragnarok will become famous soon enough
(MU) Caleb's Mods

To get to the mod CLICK the BLUE UNDERLINED TITLE of the mod you want!!!

Caleb's SUPERCalebtastic Fallout NV Mod - NOW WITH CUSTOM TEXTURES

Caleb's SuperCalebtastic Fallout New Vegas Mod pack

Caleb is back guys with this new mod pack sequel to the first NV mod pack that no one downloaded !!

I found a way to inject custom meshes AND textures into the game....It doesn't work for every mod, and its a little b!tchy sometimes, but I'm at a point where I feel I can release this mod in its current state...

WARNING!!!
THIS MOD IS NOT COMPATIBLE WITH ANY.....ANY.....DLC. THIS MOD REQUIRES A PLAIN LAUNCH ONLY CONTENT MOD AT THE MOMENT.....NO PRE-ORDER...NO HONEST HEARTS...NO DEAD MONEY....IF YOU HAVE THEM ON YOUR HDDS THEN YOU MUST DELETE THEM....I'M SORRY BUT JUST THE LAUNCH TITLE IS USEABLE AT THIS TIME!!!!!!

Like in my last mod, I am going to release the plugins.txt to list the mods included....THIS LIST DOES NOT INCLUDE ALL THE CUSTOM TEXTURE REPLACEMENTS!! Those are too numerous at this point and I really couldn't list them all....

Obsidian and Bethesda compressed the original .dds files into much smaller .ddx files..The files structure was a clone of the PC...the pipboy even came with 2 sets of textures; one .dds for the pc in a 'pc' folder, and a .ddx for the 360 in an 'xbox' folder..So after I enabled the 360 game to recognize ONLY the .dds files and replaced all the files needed in .dds form, the game loaded and worked...there is a texture that goes wild every now and them..usually a box or rock will look weird..Just reload your save to fix it..99% of the time, its not a problem and you can just let it pass...

The original NV JTAG rip was 4.73gb and had 172 files....... .This Alpha is 12.2gb and has 29,522 files ......so......use a fast HDD.. I HIGHLY recommend you install this to an internal HDD and not on an external..Loading takes longer, even to fast travel, and I'm about 3/4 done adding stuff to the game, so I can't say how bloated the final will be..

I'm including the TU that was used for this mod...I'm not sure if its the latest...I suggest you have ONLY this TU installed

I could use some help testing this pack and seeing if all the mods work properly.....Please reply with all bugs and I'll take a look at them..

THIS MOD PACK REQUIRES YOU TO START A NEW GAME!!!!!!

Plugins.txt
;Master Opening
Caliber.esm ;retooling of the entire shooting system and crafting
pnv.esp
URWLNV.esp ;Better lighting effects
AWSW.esp
SRDG.esp
faction Armor Bonuses v3.esp ;Gives some faction armors more abilities to up the carnage

;Perks and Traits
Power Armor Training Perk.esp ;Give you the ability to wear power armor.
More Perks.esm
More perks Update.esp
More Perks for Companions.esm
More Perks for Companions Update.esp
More Traits.esm
More Traits Update.esp

;Global
dD - Enhanced Blood Main NV.esp ;higher res blood and more realistic splatter.
F3NVWeather.esp ;Higher res weather patterns and lighting
EVE FNV.esp ;Higher res texture pack
Echo_PipboyGloveRemover.esp ;No more pipboy glove, now both hands are the same
femPANV.esp ;Enables female Meshes for Power Armor
PA Footsteps.esp ;Adds footprint sounds to the Power Armor
Populatedcasino.esp ;Adds more people to the casinos
1st_Recon_Armor.esp ; give 1st recon the proper armor
Cottonwood Cove-Revamp.esp ;redo of the cottonwood cove to make it look like a legion stronghold
MidwestBosfaction.esp ;adds a neutral Midwestern faction BoS...Complete with two outposts and an classic arsenal
Clean Up New Vegas.esp ;The bombs dropped years ago, so..why is there still trash, wrappers and paper still laying everywhere..
Jackal Resurgence.esp ;turns the jackals into a real threat


;Weapons
Ahzteks Weapon Overhaul.esp ;further enhancement of the ammo and shooting system
Ahteks Impact Data.esp ;adds realistic penetration power and round velocity to each shot
AWMRifle.esp ;Located at the Hidden Supply Cave and on the cottonwood overlook.
Classic M72 Gauss Rifle.esp ;In general use, plus can be bought at silver rush and from BOS.
Classic MEC Gauss Minigun.esp ; Pick up this classic FO2 weapon somewhere in Jacobstown
Classic PPK12 Gauss Pistol.esp
XC-01 MGauss Rifle.esp
YMMV.esp ; Adds a prototype gause rifle to hidden valley, somewhere outside near two rocks

;Buildings
HideoutVault.esp ;Located under a powerline tower north of the H&H Tool Factory...info for the vault is inside the main office.
YangtzeBunkerPlayerHomeV1_5.esp ;Under the Yangtze Memorial....3 missing textures and the hidden guns are glitchy
Jimbos bunker En.esp ;Hideout with three entrances. goodsprings, freeside and south of Nopah cave
The New Bison Steve Hotel.esp ;Renovated the Lucky casino and Bison Steve hotel
JUnderwaterCaveHideout.esp ;Solve the quest to find the cave
Silverpeak Bunker.esp ;Adds a BoS stronghold that you can make your home...complete with security teams and weapons

;Armor and Clothing
AirForceArmorT57C.esp ;adds new Power Armor to lockers in Searchlight and Nellis Airports
HorsemansPowerArmor.esp ;Adds Followers T-51D power Armor in their safehouse
Colossus NV.esp ;Adds Colossus T-51D armor to a Hidden vally Bunker
Colossus armor for New Vegas(keylek).esp ;Adds Colossus T-51D armor to the BoS and Enclave armor lists
Classic Midwestern Power Armor.esp ;Adds Midwestern Power Armor to the BoS armor List
Boomers - T-57c PA.esp ;Boomers now get their own T-57c Power Armor
vaultTecPowerArmor.esp ;Located in a safe in Abandoned Warehouse near Allied Technologies Offices
THE5 Visors Mod.esp ;located in Doc's House in an iron cabinet
NVnightVision.esp ;Adds solar powered NV goggles to a mailbox in goodsprings
Stealth Boy MkII v1.0.esp ;adds a craftable upgraded stealth boy and also adds it to the loot list
bornagain Book of Steel.esp ;Bornagains complete Power Armor and combat armor retextures.

;Cheats
Rebirth Revised ;Located in Doc's House...Give you the ability to level up and down, change your looks and S.P.E.C.I.A.L. skills.
BiggunsTerminal.esp ;Located in Doc's House...Gives you ammo, meds, caps, armor and weapons.
Alternate Power Armor Training.esp ;Located in the BOS savehouse..You can only access this by getting the safehouse key from the BOS
T_43_A_US_Army_Powerarmor.esp ;
VanillaClothingMerchant.esp ;Adds a merchant outside the lucky 38 that sells every vanilla clothing in the game

;Gameplay
Improved-ammoingredientsloot.esp ;Ups the chances of getting ammo ingredients when you loot
NPCsUseAmmo-More Ammo.esp ;NPCs carry more ammo than normal, and they use it as they fire at you.
Continue After End.esp ;Lets you play on after you deal with the situation at the dam
OpenWorld1.04.esp ;Removes some invisible walls
Advanced PipBoy 2.esp ;allows you the option of lockpicking and hacking through your Pipboy..Linked to your level.
HUD Extended - Ambient Temperature.esp ;Better HUD for more information
Companion Sandbox Mode.esp ;Now your companions don't just stand there when you ask them to wait.
GRARG.esp ;The Gun Runners now have caravans that run the wastes
GRT.esp ;Adds a crafting terminal to Gun runners. You can buy all craftables, but at a high price
MojaveEnclavePatrols_v1.0.esp ; adds roaming enclave patrols..They are heavily armed and loaded....and they don't play nice with the Midwestern Bos.

;Master Closing
Realistic Power Armor.esp ;Adds carry weight and perks for wearing power armor..NV replaces the Piplight and if you have the helmet, waterbreathing..
Teubsteak's Ammo & Crafting Overhaul.esp ;Further enhancement on the ammo and combat system..this mod introduces new rounds and calibers.
Interior Lighting Overhaul-Realistic Interiors-Full.esp ;enhances the interior lighting of most places in NV
ILO-RI-Pipboy Light.esp ; Mods the light of your pipboy to compensate for the new lighting effects
MiscItemIconsNV.esp ;Adds Pipboy icons to all the misc items... so you dont see the same....icon...for..everything.


I need help finding all these mods and seeing if they work properly and also I would like some help modding the .XeX to add some new features from the new vegas script extender mod...this is a prerequisite for the some of the finest mods...and without this on the 360, we can't call vertibirds for EVACs, or straffing runs, or taking the role of an AC-130 gunship and plastering the enemies with fire...We can't use a replacement for the pipboy that adds some realism, nor can we use killer player houses that have teleporters and multiple entrances all around the map... PM me for the details and I hope we can get this workin...

Caleb's Kane's Wrath Mod
This mod changes values for the campaign and skirmish mod. As you need to be connected to live to play multiplayer, there is no way to use these online or with anything other than bots.

Sell Value
Was 50%, now its 100%

Unit Cap
was 50. I changed it to 90. This is changed for both you and the bots in skirmish mod. Campaign was 30 so I doubled that

Unit Levels
I lowered the requirements for unit leveling so they'd level up faster

Changed Tiberium Crystal Value
I doubled the value of each Tiberium Crystal... I can also change suppy crates too but I left them stock..

Gears of War 2 - Carmine's Revenge!
This mod is made possible by the work done by Mojobojo in the Xex and TU4 update. Also to Anthony and Quickkill0 for their editor.

Weapon mods:
All ammo reserves have been upped to a good level. All small arms have been redone. Reload times have been changed to suit the weapon. Damage has been redone and upped for most weapons.

Lancer is now a full SAW, 200 round mag and as fast as the grinder was stock. Chainsaw melee was 200 damage(WTF!!) so I put it to an instant kill like it should be. Reload is upped significantly

Hammerburst rate of fire increased slightly, mag increased to 32 rounds. Damage upped to balance off the rate of fire difference with the lancer. Reload increased slightly. THIS WEAPON IS NOW CAPABLE OF HEADSHOTS!

Gnasher has a reduced melee, 18 round mag and changed from lever-cocked to semi auto. Rate of fire increased, as was damage. Reload was increased to offset rate of fire.

Longshot is now semi-auto with a 12 round clip. Damage is greatly increased to compensate for a high-damage rifle. Reload is increased slightly and un-scoped aim is decreased to the same level as the Lancer. Now the longshot becomes more of an automatic rifle.

Boomshot has a larger clip, faster rate of fire, increased reload. Boomshot shell damage greatly increased for contact damage, reduced radius damage. Now boomshot shell explodes into 5 MIRVs.

Torque Bow has a 9 round mag, 25 second timeout on wind-up, Greater contact damage and highly increased melee to accomodate the bow's blade. It also has higher direct explosion damage, and less of a radius.

COG Pistol has a larger mag and very fast reload, as a pistol like this should. (CAN SOMEONE FIGURE OUT HOW TO GIVE IT A 3 ROUND BURST?)

Grenades. All grenades now have a small blast damage. Ink has a longer release, smoke grenades fill the area up quicker, and frags are upped in damage. All ammo reserves are upped.

Locust Pistol has a very fast reload, as a revolver should. High, high damage and a fast rate of fire.

Flamethrower has an increased clip and reload. Damage is increased due to rate of fuel consumption increase.

Heavy Mortar now has an 8 round mag and is capable of semi-auto fire. Dial in a distance and double-click to release the other 7 rounds at the same range. Reload is increased greatly. Undeployed mode now half-detonated the mortar at a shorter distance, so you get half the MIRVs and half the damage of a deployed shot. All deployed mortar rounds fire 10 MIRVs with increased splash damage. The mortar itself has a higher damage but a greatly reduced radius. The Locust use this to great effect in the final levels.

Grinder has a magazine to fit the gun now. The grinder's speed is dramatically increased and the mag is increased to 3000 rounds. Aim view is increased in undeployed mode, and increased more in deployed mode. Spin up is reduced to a quarter of a second and active cooling works twice as fast. Damage is increased to what a gatling cannon should be. This is pure death!

Locust burst pistol rate of fire and mag is increased. Damage is reduces slightly but the number of rounds in the burst are doubled.

HOD damage radius decreased, but contact damage increased. Now able to be used for much longer. Recharge is slightly longer.

Troikas are upped in spin-up and damage and the wind-up is decreased, wind-down increased. The rate of fire has been reduced.. The COG version of the chain gun turret now shoots like an old school M60.

NOTE! Weapons are modded in both Campaign and Multiplayer. Each mode of gameplay uses the same values for all the weapons. Bewarned, the locust use then too!!

Character mods
All characters have increased health and other stats.


COG Characters

All COGs have something that make each unique. Some have more health, others are faster and some regen almost instantly.

Dom and Marcus are about even in regen and health. Dom has slightly more health and a lower regen rate, while Marcus has a high regen rate and less health.

Baird has the least amount of health out of all the cogs, but he has the fastest regen rate, which makes him almost regen to 100% instantly.

Cole has more health than most of the other COGs, and a slightly longer time for his regen to kick in.

Carmine has the highest health out of any of the COGs. He also has the longest regen time and lowest regen rate. He needs to be under cover for 3X as long as a normal COG and has 1/3rd the regen rate. But he has the most health of any other character. This is Carmine's revenge!!!

Sergeant Hoffman has the second lowest health, only Baird is weaker. He has an average regen rate, but is the fastest out of all the COGs. Hoffman slows down to a normal walk when carrying heavy weapons, and runs like he is on speed all the other time.

Dizzy has about the same health as Dom and Marcus, but a higher regen rate.

Lt. Kim has increased health, but a lower regen rate than the average COG.

Tai has almost as much health as Cole, but has a faster regen rate.


Locust Characters
I went a different way with the locust characters, as they have lots of different choices that are basically the same locust just reskinned two or three ways.

Drones and Hunters make up the middle of the pack, with the Armored Hunter having alittle more protection and the armorless hunter having less than the base hunter. Fire Drones has a slightly higher amount of health, but are slower than the Drones or Hunters. Armor slows down the hunter slightly as well. They all have average regen rates.

Kantus and the Theron guards have slightly less health than the Hunters, but make up for it in speed. The armored Theron has considerable more protection than the other characters in this group, with the unarmored Theron having the lowest health. They also have a slightly lower than average regen rate

Skorge has slightly more health than the average Locust Monk, and has a slightly increased running speed. He also has an average regen rate

Gen. RAAM has the most health of the locust and slowest regen, but is the slowest moving of the Locust.

Snipers have the lowest health, the fastest regen rate and the fastest movement.

Ver 1.4 Changes

The centaur sucked for the most part..Epic really messed up that level...I made the centaur on par with a brumak in firepower. I upped the health of corpsers, brumaks and reavers...

Brumaks have insane health, but are weak in the head. Corpsers, not so much.. I figure a huge cannon round to the mouth is really a one hit kill..Reavers can take a hit or two in the side, but they lose their riders. A hit to the head is mostly a one hit kill.

I've balanced the gameplay on normal mode, which for this mod is the old hardcore.


Gears of War 1 - Beta mod

A port of Carmine's Revenge for GOW1. Not completed...Beta testing


Dead Space 2 - Necromorphic mod

This mod was made possible by the work of Renegade, Sephiroth, Genesis, Caboose and others
This mod is of the same type as my Dante's Inferno mod. This means you need to start a new game to use this mod.

RIG
Health: 525/upgradable to 1000
Stasis: recharges every 20 seconds, has a 20 second duration that can be upped to 30. Range is 60. Capacity: 90/upgradable to 160
Air tank: 3 minutes/upgradable to 6


Weapons

I've upped the damage and capacities for all the weapons. I have left the upgrade system, so to get the most out of a gun, you still need to upgrade it. Reload and speed have NOT been changed, except for the few instances.

Plasma Cutter
Capacity: 40/upgradable to 80
Damage: 40/upgradable to 73
Alt: 40/upgradable to 73
-Ability to incinerate targets

Line Gun
Capacity: 24/upgradable to 63
Damage: 55/upgradable to 82
Alt: 125/upgradeable to 155
-Width increased

Pulse Rifle
Capacity: 125/upgradable to 500
Damage: 15/upgradable to 40
Alt: 10/upgradable to 30

Ripper
Capacity: 24/upgradable to 45
Damage: 32/upgradable to 59
Alt: 125/upgradable to 158
Duration: 20 seconds/ upgradable to 30

Flamer
Capacity:125/upgradable to 250
Damage: 18/upgradable to 42
Alt: 35/upgradable to 75
- Duration upped to 20 seconds

Contact Beam
Capacity: 27/ upgradable to 54
Damage: 250/ upgradable to 490
Alt: 9/ upgradable to 45
Charge: .3 seconds/upgradable to .01
-Unlockable special Ability

Force Gun
Capacity: 24/upgradable to 50
Damage: 100/upgradable to 145
Alt: 175/upgradable to 250

Javelin Gun
Capacity: 24/upgradable to 50
Damage: 225/upgradable to 525
Alt: 100/upgradable to 500

RPG
Capacity: 12/upgradable to 35
Damage: 425
Alt: 99

Mine Gun
Capacity: 24/upgradable to 60
Damage: 175/upgradable to 575
Alt: 99

Rivet Gun
Capacity: 128/upgradable to 164
Damage: 24/upgradable to 60
Alt: 120/ upgradable to 150

Seeker Rifle
Capacity: 32/upgradable to 59
Damage: 301/upgradable to 340
Alt: 100/upgradable to 325

As this is intended to JTAGGED xbox 360, the multiplayer is left as is. I do not condone to use of these mods on live.


Dead Space 1 - Save the Ishimura

Get the Complete DLC for this game here<<<<<<

Port of Dead Space 2 Necromorphic Mod for Dead Space 1

All the original weapons have been upgraded to their Dead Space 2 counterparts. There are a few exceptions, regarding the limitations of DS1.

RIG
-No stasis regen

Line Gun
-One less capacity upgrade

Contact Beam
-One less capacity upgrade

Force Gun
-One less capacity upgrade
-no alt damage upgrades


As this is intended to JTAGGED xbox 360, the multiplayer is left as is. I do not condone to use of these mods on live.

Fallout New Vegas - Caleb-tastic mod

Version 3
DELETE ALL VER 1 AND 2 DLC CONTAINERS!! FROM NOW ON ALL MOD PACKS FOR NEW VEGAS WILL BE IN .ESP FORMAT!!! THE ARCHIVE WILL CONTAIN ALL FILES NEEDED TO PLAY THESE MODS. COPY OVER ALL FILES IN THE "DATA" DIRECTORY!! WARNING!!! THIS RUNS OFF NEW VEGAS WITHOUT ANY TUs!!! IF SOMEONE COULD PM ME THE TUs FOR VEGAS I CAN INCLUDE THEM IN A FUTURE PACK

From the Plugins.txt..These are all the New Vegas Nexus mods in this packThe pack includes these mods..

;Essential
Teubsteak's Ammo & Crafting Overhaul.esp
RechamberedWeapons.esp
Enhanced Scope Zoom.esp
URWLNV.esp
NoCompLimit.esp
Interior Lighting Overhaul-Realistic.esp
PlasmaShields.esp
xatmosSkillPerks.esp
Military Explansion Program.esp
Companion Sandbox Mode.esp
implants_delimiter.esp

;Weapons
Gobi Rifle Enhanced.esp
AntiMateriel Zoom x4.esp
Sniper Zoom x4.esp
Varmint Zoom x4.esp
Marksman Zoom x2 With Nightvision.esp
M82.esp
Erebus.esp
lucky_bastard_rifle_v3.esp
Autocannon.esp
GrenadeMachineGunReplacement.esp
Binocs12fov.esp
SilencedCarbine.esp
MakeGrenadeLaunchersUseful_v1.esp

;Armor and Clothing
Night Vision Sunglasses.esp
exoMedicArmor.esp
TeslaArmorHidden.esp
RCSS.esp
RangerNightvisionHelmet.esp
OutcastApparel.esp
exoMedicArmor.esp
Realistic Power Armor.esp

;Perks and Traits
NewAndImprovedPerks.esp
FO3 Perks.esp
AlternativeSniperPerk.esp
Cowboy MK II.esp
exoArmorPerks.esp
LFox Magic Fingers Perk.esp
extraspecial.esp
KingOfEnergy.esp

;Buildings
Improved Lucky 38-Suite 2.0.esm
1000th patch 2.1.esp
1000th addon (new walls n floors 1.1).esp
kfk_Lucky38crafting.esp
BOSOffices.esp
HiddenBunker.esp
AbandonnedArmory.esp
YangtzeBunkerPlayerHomeV1_2.esp
IdSniperShack (2).esp
Hidden Weapons Pack.esp
Weapon House.esp
brotherhoodweaponstash.esp
HideoutVault.esp
NV_bunkerhomev03.esp
ToppsSuite.esp
Silverpeak Bunker.esp

;World
Level 60 Cap.esp
Bullet Crafter Drops.esp
Caesars_Legion_Overhaul.esp
Rich Traders - Loaded.esp
Starke's Seperate Chinese Stealth Armor Helmet NV (OA Version).esp
Follower Home Marker.esp
LFox Night Vision Implant.esp
Hold Out Weapons Expanded.esp
New Vegas Map Markers.esp
fasttravlefromanywhere.esp
EnclaveInTheMojave.esp
Respawn72HoursImproved.esp
Realistic death.esp

;Companions
ED-E Phaser.esp
Light Step ED-E.esp
CompanionDe-Equip.esp
Companion's Armor.esp
CManagerie.esp
Comp_Idles_NV.esp

;Bench and Ammo Mods
Companion Weapons - Special Ammo.esp
Energy Weapon Ammo Tweak.esp
NPCsUseAmmo-More Ammo.esp

;Cheat & God Items
Rebirth.esp
VanillaClothingMerchant.esp
safehousekeys.esp
fasttravlefromanywhere.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
VirusHuntV3.esp
PowerAmor.esp
The Box of Wonders.esp
Respawning Containers.esp

;Scripting Fixes
Brotherhood Fix.esp
Followers-NCR Alliance Fix.esp

Dante's Inferno - Mod of Damnation


This mod is for Dante's Inferno.

Changes:
-All scythe attacks are 5X
-All Magic attacks are 5X
-All Cross attacks are 5X
-Infinite health
-All upgrades are at the lowest possible amounts..(upgrades are 100 souls for the first couple and then all upgrades are 1000 souls
-Upped the souls you get from killing most enemies

Copy the file over the retail one.. THESE MODS ONLY WORK ON NEW SAVEGAMES. YOU WILL HAVE TO START A NEW GAME TO SEE THESE MODS..

Last edited by Caleb Ragnarok; 07-17-2011 at 09:27 AM..
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Old 02-12-2011, 08:15 PM   #2
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i just smoked a cig im so stoned
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Old 02-12-2011, 08:45 PM   #3
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are these jtag onley?
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Old 02-12-2011, 08:49 PM   #4
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are these jtag onley?
its in the jtag section so i would assume so
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Old 02-12-2011, 08:50 PM   #5
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Caleb Ragnarok will become famous soon enoughCaleb Ragnarok will become famous soon enough
You CAN do an ISO mod on some of these if you want.. I haven't been able to get it to work though...
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Old 02-12-2011, 09:05 PM   #6
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its in the jtag section so i would assume so
i always forget to look.... Facepalm
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Anything that has a modded xex will most likely NOT play on a retail or flashed Xbox, meaning that you need a JTAG. Some games that don't need the xex modded MIGHT play on a flashed Xbox.
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i took a sip out of my dads budwiser when i was like 5 because i was really thristy




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Old 02-13-2011, 01:19 PM   #8
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You can make ISOs from my DS1 and 2 mods, and I'm testing my GOW2 mod right now..

If I get enough requests, I might release my mods in DVD format..
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Old 02-13-2011, 01:30 PM   #9
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I would keep releasing your mods like you are now. If people don't already have the game, then they can get it from a different source. But for people who already have the game, then they just want the modded files that they need to replace. Downloading all the extra files would be a hassle. So, I suppose you could do that and then also upload just the files, but that's more of a hassle. I personally like the way you're doing it right now.
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Old 07-17-2011, 09:28 AM   #10
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I get what your saying, but for the ISO mods, I could reach a larger base with flashed consoles and jtags, instead of just jtags..

...plus I can get more credit for uploads on 360iso!! HEHE

Mod added

Added the Alpha for my updated Fallout NV Mod
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Old 05-01-2012, 06:43 PM   #11
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Hey Caleb do you think you could post this on another download website megauploads been shut down please?
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Old 05-01-2012, 06:45 PM   #12
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Thread hasn't been active in almost a year. Sorry man, unless someone else has the files and can re-up them your sol. /closed
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Old 05-01-2012, 07:41 PM   #13
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I think I do have some of these mods. If you're looking for anything in particular, PM me and I'll see if I have it and can reupload it for you.
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