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(MU) Caleb's Mods
To get to the mod CLICK the BLUE UNDERLINED TITLE of the mod you want!!!
Caleb's SUPERCalebtastic Fallout NV Mod - NOW WITH CUSTOM TEXTURES Caleb's SuperCalebtastic Fallout New Vegas Mod pack Caleb is back guys with this new mod pack sequel to the first NV mod pack that no one downloaded !! I found a way to inject custom meshes AND textures into the game....It doesn't work for every mod, and its a little b!tchy sometimes, but I'm at a point where I feel I can release this mod in its current state... WARNING!!! THIS MOD IS NOT COMPATIBLE WITH ANY.....ANY.....DLC. THIS MOD REQUIRES A PLAIN LAUNCH ONLY CONTENT MOD AT THE MOMENT.....NO PRE-ORDER...NO HONEST HEARTS...NO DEAD MONEY....IF YOU HAVE THEM ON YOUR HDDS THEN YOU MUST DELETE THEM....I'M SORRY BUT JUST THE LAUNCH TITLE IS USEABLE AT THIS TIME!!!!!! Like in my last mod, I am going to release the plugins.txt to list the mods included....THIS LIST DOES NOT INCLUDE ALL THE CUSTOM TEXTURE REPLACEMENTS!! Those are too numerous at this point and I really couldn't list them all.... Obsidian and Bethesda compressed the original .dds files into much smaller .ddx files..The files structure was a clone of the PC...the pipboy even came with 2 sets of textures; one .dds for the pc in a 'pc' folder, and a .ddx for the 360 in an 'xbox' folder..So after I enabled the 360 game to recognize ONLY the .dds files and replaced all the files needed in .dds form, the game loaded and worked...there is a texture that goes wild every now and them..usually a box or rock will look weird..Just reload your save to fix it..99% of the time, its not a problem and you can just let it pass... The original NV JTAG rip was 4.73gb and had 172 files....... .This Alpha is 12.2gb and has 29,522 files ......so......use a fast HDD.. I HIGHLY recommend you install this to an internal HDD and not on an external..Loading takes longer, even to fast travel, and I'm about 3/4 done adding stuff to the game, so I can't say how bloated the final will be.. I'm including the TU that was used for this mod...I'm not sure if its the latest...I suggest you have ONLY this TU installed I could use some help testing this pack and seeing if all the mods work properly.....Please reply with all bugs and I'll take a look at them.. THIS MOD PACK REQUIRES YOU TO START A NEW GAME!!!!!! Plugins.txt ;Master Opening Caliber.esm ;retooling of the entire shooting system and crafting pnv.esp URWLNV.esp ;Better lighting effects AWSW.esp SRDG.esp faction Armor Bonuses v3.esp ;Gives some faction armors more abilities to up the carnage ;Perks and Traits Power Armor Training Perk.esp ;Give you the ability to wear power armor. More Perks.esm More perks Update.esp More Perks for Companions.esm More Perks for Companions Update.esp More Traits.esm More Traits Update.esp ;Global dD - Enhanced Blood Main NV.esp ;higher res blood and more realistic splatter. F3NVWeather.esp ;Higher res weather patterns and lighting EVE FNV.esp ;Higher res texture pack Echo_PipboyGloveRemover.esp ;No more pipboy glove, now both hands are the same femPANV.esp ;Enables female Meshes for Power Armor PA Footsteps.esp ;Adds footprint sounds to the Power Armor Populatedcasino.esp ;Adds more people to the casinos 1st_Recon_Armor.esp ; give 1st recon the proper armor Cottonwood Cove-Revamp.esp ;redo of the cottonwood cove to make it look like a legion stronghold MidwestBosfaction.esp ;adds a neutral Midwestern faction BoS...Complete with two outposts and an classic arsenal Clean Up New Vegas.esp ;The bombs dropped years ago, so..why is there still trash, wrappers and paper still laying everywhere.. Jackal Resurgence.esp ;turns the jackals into a real threat ;Weapons Ahzteks Weapon Overhaul.esp ;further enhancement of the ammo and shooting system Ahteks Impact Data.esp ;adds realistic penetration power and round velocity to each shot AWMRifle.esp ;Located at the Hidden Supply Cave and on the cottonwood overlook. Classic M72 Gauss Rifle.esp ;In general use, plus can be bought at silver rush and from BOS. Classic MEC Gauss Minigun.esp ; Pick up this classic FO2 weapon somewhere in Jacobstown Classic PPK12 Gauss Pistol.esp XC-01 MGauss Rifle.esp YMMV.esp ; Adds a prototype gause rifle to hidden valley, somewhere outside near two rocks ;Buildings HideoutVault.esp ;Located under a powerline tower north of the H&H Tool Factory...info for the vault is inside the main office. YangtzeBunkerPlayerHomeV1_5.esp ;Under the Yangtze Memorial....3 missing textures and the hidden guns are glitchy Jimbos bunker En.esp ;Hideout with three entrances. goodsprings, freeside and south of Nopah cave The New Bison Steve Hotel.esp ;Renovated the Lucky casino and Bison Steve hotel JUnderwaterCaveHideout.esp ;Solve the quest to find the cave Silverpeak Bunker.esp ;Adds a BoS stronghold that you can make your home...complete with security teams and weapons ;Armor and Clothing AirForceArmorT57C.esp ;adds new Power Armor to lockers in Searchlight and Nellis Airports HorsemansPowerArmor.esp ;Adds Followers T-51D power Armor in their safehouse Colossus NV.esp ;Adds Colossus T-51D armor to a Hidden vally Bunker Colossus armor for New Vegas(keylek).esp ;Adds Colossus T-51D armor to the BoS and Enclave armor lists Classic Midwestern Power Armor.esp ;Adds Midwestern Power Armor to the BoS armor List Boomers - T-57c PA.esp ;Boomers now get their own T-57c Power Armor vaultTecPowerArmor.esp ;Located in a safe in Abandoned Warehouse near Allied Technologies Offices THE5 Visors Mod.esp ;located in Doc's House in an iron cabinet NVnightVision.esp ;Adds solar powered NV goggles to a mailbox in goodsprings Stealth Boy MkII v1.0.esp ;adds a craftable upgraded stealth boy and also adds it to the loot list bornagain Book of Steel.esp ;Bornagains complete Power Armor and combat armor retextures. ;Cheats Rebirth Revised ;Located in Doc's House...Give you the ability to level up and down, change your looks and S.P.E.C.I.A.L. skills. BiggunsTerminal.esp ;Located in Doc's House...Gives you ammo, meds, caps, armor and weapons. Alternate Power Armor Training.esp ;Located in the BOS savehouse..You can only access this by getting the safehouse key from the BOS T_43_A_US_Army_Powerarmor.esp ; VanillaClothingMerchant.esp ;Adds a merchant outside the lucky 38 that sells every vanilla clothing in the game ;Gameplay Improved-ammoingredientsloot.esp ;Ups the chances of getting ammo ingredients when you loot NPCsUseAmmo-More Ammo.esp ;NPCs carry more ammo than normal, and they use it as they fire at you. Continue After End.esp ;Lets you play on after you deal with the situation at the dam OpenWorld1.04.esp ;Removes some invisible walls Advanced PipBoy 2.esp ;allows you the option of lockpicking and hacking through your Pipboy..Linked to your level. HUD Extended - Ambient Temperature.esp ;Better HUD for more information Companion Sandbox Mode.esp ;Now your companions don't just stand there when you ask them to wait. GRARG.esp ;The Gun Runners now have caravans that run the wastes GRT.esp ;Adds a crafting terminal to Gun runners. You can buy all craftables, but at a high price MojaveEnclavePatrols_v1.0.esp ; adds roaming enclave patrols..They are heavily armed and loaded....and they don't play nice with the Midwestern Bos. ;Master Closing Realistic Power Armor.esp ;Adds carry weight and perks for wearing power armor..NV replaces the Piplight and if you have the helmet, waterbreathing.. Teubsteak's Ammo & Crafting Overhaul.esp ;Further enhancement on the ammo and combat system..this mod introduces new rounds and calibers. Interior Lighting Overhaul-Realistic Interiors-Full.esp ;enhances the interior lighting of most places in NV ILO-RI-Pipboy Light.esp ; Mods the light of your pipboy to compensate for the new lighting effects MiscItemIconsNV.esp ;Adds Pipboy icons to all the misc items... so you dont see the same....icon...for..everything. I need help finding all these mods and seeing if they work properly and also I would like some help modding the .XeX to add some new features from the new vegas script extender mod...this is a prerequisite for the some of the finest mods...and without this on the 360, we can't call vertibirds for EVACs, or straffing runs, or taking the role of an AC-130 gunship and plastering the enemies with fire...We can't use a replacement for the pipboy that adds some realism, nor can we use killer player houses that have teleporters and multiple entrances all around the map... PM me for the details and I hope we can get this workin... Caleb's Kane's Wrath Mod This mod changes values for the campaign and skirmish mod. As you need to be connected to live to play multiplayer, there is no way to use these online or with anything other than bots. Sell Value Was 50%, now its 100% Unit Cap was 50. I changed it to 90. This is changed for both you and the bots in skirmish mod. Campaign was 30 so I doubled that Unit Levels I lowered the requirements for unit leveling so they'd level up faster Changed Tiberium Crystal Value I doubled the value of each Tiberium Crystal... I can also change suppy crates too but I left them stock.. Gears of War 2 - Carmine's Revenge! This mod is made possible by the work done by Mojobojo in the Xex and TU4 update. Also to Anthony and Quickkill0 for their editor. Weapon mods: All ammo reserves have been upped to a good level. All small arms have been redone. Reload times have been changed to suit the weapon. Damage has been redone and upped for most weapons. Lancer is now a full SAW, 200 round mag and as fast as the grinder was stock. Chainsaw melee was 200 damage(WTF!!) so I put it to an instant kill like it should be. Reload is upped significantly Hammerburst rate of fire increased slightly, mag increased to 32 rounds. Damage upped to balance off the rate of fire difference with the lancer. Reload increased slightly. THIS WEAPON IS NOW CAPABLE OF HEADSHOTS! Gnasher has a reduced melee, 18 round mag and changed from lever-cocked to semi auto. Rate of fire increased, as was damage. Reload was increased to offset rate of fire. Longshot is now semi-auto with a 12 round clip. Damage is greatly increased to compensate for a high-damage rifle. Reload is increased slightly and un-scoped aim is decreased to the same level as the Lancer. Now the longshot becomes more of an automatic rifle. Boomshot has a larger clip, faster rate of fire, increased reload. Boomshot shell damage greatly increased for contact damage, reduced radius damage. Now boomshot shell explodes into 5 MIRVs. Torque Bow has a 9 round mag, 25 second timeout on wind-up, Greater contact damage and highly increased melee to accomodate the bow's blade. It also has higher direct explosion damage, and less of a radius. COG Pistol has a larger mag and very fast reload, as a pistol like this should. (CAN SOMEONE FIGURE OUT HOW TO GIVE IT A 3 ROUND BURST?) Grenades. All grenades now have a small blast damage. Ink has a longer release, smoke grenades fill the area up quicker, and frags are upped in damage. All ammo reserves are upped. Locust Pistol has a very fast reload, as a revolver should. High, high damage and a fast rate of fire. Flamethrower has an increased clip and reload. Damage is increased due to rate of fuel consumption increase. Heavy Mortar now has an 8 round mag and is capable of semi-auto fire. Dial in a distance and double-click to release the other 7 rounds at the same range. Reload is increased greatly. Undeployed mode now half-detonated the mortar at a shorter distance, so you get half the MIRVs and half the damage of a deployed shot. All deployed mortar rounds fire 10 MIRVs with increased splash damage. The mortar itself has a higher damage but a greatly reduced radius. The Locust use this to great effect in the final levels. Grinder has a magazine to fit the gun now. The grinder's speed is dramatically increased and the mag is increased to 3000 rounds. Aim view is increased in undeployed mode, and increased more in deployed mode. Spin up is reduced to a quarter of a second and active cooling works twice as fast. Damage is increased to what a gatling cannon should be. This is pure death! Locust burst pistol rate of fire and mag is increased. Damage is reduces slightly but the number of rounds in the burst are doubled. HOD damage radius decreased, but contact damage increased. Now able to be used for much longer. Recharge is slightly longer. Troikas are upped in spin-up and damage and the wind-up is decreased, wind-down increased. The rate of fire has been reduced.. The COG version of the chain gun turret now shoots like an old school M60. NOTE! Weapons are modded in both Campaign and Multiplayer. Each mode of gameplay uses the same values for all the weapons. Bewarned, the locust use then too!! Character mods All characters have increased health and other stats. COG Characters All COGs have something that make each unique. Some have more health, others are faster and some regen almost instantly. Dom and Marcus are about even in regen and health. Dom has slightly more health and a lower regen rate, while Marcus has a high regen rate and less health. Baird has the least amount of health out of all the cogs, but he has the fastest regen rate, which makes him almost regen to 100% instantly. Cole has more health than most of the other COGs, and a slightly longer time for his regen to kick in. Carmine has the highest health out of any of the COGs. He also has the longest regen time and lowest regen rate. He needs to be under cover for 3X as long as a normal COG and has 1/3rd the regen rate. But he has the most health of any other character. This is Carmine's revenge!!! Sergeant Hoffman has the second lowest health, only Baird is weaker. He has an average regen rate, but is the fastest out of all the COGs. Hoffman slows down to a normal walk when carrying heavy weapons, and runs like he is on speed all the other time. Dizzy has about the same health as Dom and Marcus, but a higher regen rate. Lt. Kim has increased health, but a lower regen rate than the average COG. Tai has almost as much health as Cole, but has a faster regen rate. Locust Characters I went a different way with the locust characters, as they have lots of different choices that are basically the same locust just reskinned two or three ways. Drones and Hunters make up the middle of the pack, with the Armored Hunter having alittle more protection and the armorless hunter having less than the base hunter. Fire Drones has a slightly higher amount of health, but are slower than the Drones or Hunters. Armor slows down the hunter slightly as well. They all have average regen rates. Kantus and the Theron guards have slightly less health than the Hunters, but make up for it in speed. The armored Theron has considerable more protection than the other characters in this group, with the unarmored Theron having the lowest health. They also have a slightly lower than average regen rate Skorge has slightly more health than the average Locust Monk, and has a slightly increased running speed. He also has an average regen rate Gen. RAAM has the most health of the locust and slowest regen, but is the slowest moving of the Locust. Snipers have the lowest health, the fastest regen rate and the fastest movement. Ver 1.4 Changes The centaur sucked for the most part..Epic really messed up that level...I made the centaur on par with a brumak in firepower. I upped the health of corpsers, brumaks and reavers... Brumaks have insane health, but are weak in the head. Corpsers, not so much.. I figure a huge cannon round to the mouth is really a one hit kill..Reavers can take a hit or two in the side, but they lose their riders. A hit to the head is mostly a one hit kill. I've balanced the gameplay on normal mode, which for this mod is the old hardcore. Gears of War 1 - Beta mod A port of Carmine's Revenge for GOW1. Not completed...Beta testing Dead Space 2 - Necromorphic mod This mod was made possible by the work of Renegade, Sephiroth, Genesis, Caboose and others This mod is of the same type as my Dante's Inferno mod. This means you need to start a new game to use this mod. RIG Health: 525/upgradable to 1000 Stasis: recharges every 20 seconds, has a 20 second duration that can be upped to 30. Range is 60. Capacity: 90/upgradable to 160 Air tank: 3 minutes/upgradable to 6 Weapons I've upped the damage and capacities for all the weapons. I have left the upgrade system, so to get the most out of a gun, you still need to upgrade it. Reload and speed have NOT been changed, except for the few instances. Plasma Cutter Capacity: 40/upgradable to 80 Damage: 40/upgradable to 73 Alt: 40/upgradable to 73 -Ability to incinerate targets Line Gun Capacity: 24/upgradable to 63 Damage: 55/upgradable to 82 Alt: 125/upgradeable to 155 -Width increased Pulse Rifle Capacity: 125/upgradable to 500 Damage: 15/upgradable to 40 Alt: 10/upgradable to 30 Ripper Capacity: 24/upgradable to 45 Damage: 32/upgradable to 59 Alt: 125/upgradable to 158 Duration: 20 seconds/ upgradable to 30 Flamer Capacity:125/upgradable to 250 Damage: 18/upgradable to 42 Alt: 35/upgradable to 75 - Duration upped to 20 seconds Contact Beam Capacity: 27/ upgradable to 54 Damage: 250/ upgradable to 490 Alt: 9/ upgradable to 45 Charge: .3 seconds/upgradable to .01 -Unlockable special Ability Force Gun Capacity: 24/upgradable to 50 Damage: 100/upgradable to 145 Alt: 175/upgradable to 250 Javelin Gun Capacity: 24/upgradable to 50 Damage: 225/upgradable to 525 Alt: 100/upgradable to 500 RPG Capacity: 12/upgradable to 35 Damage: 425 Alt: 99 Mine Gun Capacity: 24/upgradable to 60 Damage: 175/upgradable to 575 Alt: 99 Rivet Gun Capacity: 128/upgradable to 164 Damage: 24/upgradable to 60 Alt: 120/ upgradable to 150 Seeker Rifle Capacity: 32/upgradable to 59 Damage: 301/upgradable to 340 Alt: 100/upgradable to 325 As this is intended to JTAGGED xbox 360, the multiplayer is left as is. I do not condone to use of these mods on live. Dead Space 1 - Save the Ishimura Get the Complete DLC for this game here<<<<<< Port of Dead Space 2 Necromorphic Mod for Dead Space 1 All the original weapons have been upgraded to their Dead Space 2 counterparts. There are a few exceptions, regarding the limitations of DS1. RIG -No stasis regen Line Gun -One less capacity upgrade Contact Beam -One less capacity upgrade Force Gun -One less capacity upgrade -no alt damage upgrades As this is intended to JTAGGED xbox 360, the multiplayer is left as is. I do not condone to use of these mods on live. Fallout New Vegas - Caleb-tastic mod Version 3 DELETE ALL VER 1 AND 2 DLC CONTAINERS!! FROM NOW ON ALL MOD PACKS FOR NEW VEGAS WILL BE IN .ESP FORMAT!!! THE ARCHIVE WILL CONTAIN ALL FILES NEEDED TO PLAY THESE MODS. COPY OVER ALL FILES IN THE "DATA" DIRECTORY!! WARNING!!! THIS RUNS OFF NEW VEGAS WITHOUT ANY TUs!!! IF SOMEONE COULD PM ME THE TUs FOR VEGAS I CAN INCLUDE THEM IN A FUTURE PACK From the Plugins.txt..These are all the New Vegas Nexus mods in this packThe pack includes these mods.. ;Essential Teubsteak's Ammo & Crafting Overhaul.esp RechamberedWeapons.esp Enhanced Scope Zoom.esp URWLNV.esp NoCompLimit.esp Interior Lighting Overhaul-Realistic.esp PlasmaShields.esp xatmosSkillPerks.esp Military Explansion Program.esp Companion Sandbox Mode.esp implants_delimiter.esp ;Weapons Gobi Rifle Enhanced.esp AntiMateriel Zoom x4.esp Sniper Zoom x4.esp Varmint Zoom x4.esp Marksman Zoom x2 With Nightvision.esp M82.esp Erebus.esp lucky_bastard_rifle_v3.esp Autocannon.esp GrenadeMachineGunReplacement.esp Binocs12fov.esp SilencedCarbine.esp MakeGrenadeLaunchersUseful_v1.esp ;Armor and Clothing Night Vision Sunglasses.esp exoMedicArmor.esp TeslaArmorHidden.esp RCSS.esp RangerNightvisionHelmet.esp OutcastApparel.esp exoMedicArmor.esp Realistic Power Armor.esp ;Perks and Traits NewAndImprovedPerks.esp FO3 Perks.esp AlternativeSniperPerk.esp Cowboy MK II.esp exoArmorPerks.esp LFox Magic Fingers Perk.esp extraspecial.esp KingOfEnergy.esp ;Buildings Improved Lucky 38-Suite 2.0.esm 1000th patch 2.1.esp 1000th addon (new walls n floors 1.1).esp kfk_Lucky38crafting.esp BOSOffices.esp HiddenBunker.esp AbandonnedArmory.esp YangtzeBunkerPlayerHomeV1_2.esp IdSniperShack (2).esp Hidden Weapons Pack.esp Weapon House.esp brotherhoodweaponstash.esp HideoutVault.esp NV_bunkerhomev03.esp ToppsSuite.esp Silverpeak Bunker.esp ;World Level 60 Cap.esp Bullet Crafter Drops.esp Caesars_Legion_Overhaul.esp Rich Traders - Loaded.esp Starke's Seperate Chinese Stealth Armor Helmet NV (OA Version).esp Follower Home Marker.esp LFox Night Vision Implant.esp Hold Out Weapons Expanded.esp New Vegas Map Markers.esp fasttravlefromanywhere.esp EnclaveInTheMojave.esp Respawn72HoursImproved.esp Realistic death.esp ;Companions ED-E Phaser.esp Light Step ED-E.esp CompanionDe-Equip.esp Companion's Armor.esp CManagerie.esp Comp_Idles_NV.esp ;Bench and Ammo Mods Companion Weapons - Special Ammo.esp Energy Weapon Ammo Tweak.esp NPCsUseAmmo-More Ammo.esp ;Cheat & God Items Rebirth.esp VanillaClothingMerchant.esp safehousekeys.esp fasttravlefromanywhere.esp Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp VirusHuntV3.esp PowerAmor.esp The Box of Wonders.esp Respawning Containers.esp ;Scripting Fixes Brotherhood Fix.esp Followers-NCR Alliance Fix.esp Dante's Inferno - Mod of Damnation This mod is for Dante's Inferno. Changes: -All scythe attacks are 5X -All Magic attacks are 5X -All Cross attacks are 5X -Infinite health -All upgrades are at the lowest possible amounts..(upgrades are 100 souls for the first couple and then all upgrades are 1000 souls -Upped the souls you get from killing most enemies Copy the file over the retail one.. THESE MODS ONLY WORK ON NEW SAVEGAMES. YOU WILL HAVE TO START A NEW GAME TO SEE THESE MODS.. Last edited by Caleb Ragnarok; 07-17-2011 at 09:27 AM.. |
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| The Following User Says Thank You to Caleb Ragnarok For This Useful Post: | Hatter (02-12-2011) |
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#2 |
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:E
![]() ![]() Gamertag: Post Query
Location: Bottom of a pipe
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4,039 posts
Member No.: 1512
Join Date: Jan 2010
Thanks Received: 732
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Very nice releases Thankyou!
hep to see more of your work soon ![]() |
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#3 |
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sagster, MD.
![]() ![]() Gamertag: sagster mattb
Location: tennessee
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859 posts
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Thanks Received: 77
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are these jtag onley?
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#4 |
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:E
![]() ![]() Gamertag: Post Query
Location: Bottom of a pipe
Posts:
4,039 posts
Member No.: 1512
Join Date: Jan 2010
Thanks Received: 732
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its in the jtag section so i would assume so
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| The Following User Says Thank You to Hatter For This Useful Post: | sagster mattb (02-12-2011) |
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#5 |
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VIP
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You CAN do an ISO mod on some of these if you want.. I haven't been able to get it to work though...
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#6 |
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sagster, MD.
![]() ![]() Gamertag: sagster mattb
Location: tennessee
Posts:
859 posts
Member No.: 9114
Join Date: Jun 2010
Thanks Received: 77
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i always forget to look.... Facepalm
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#7 |
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Founder
![]() ![]() Gamertag: Twis7eD
Location: Chicago, IL
Posts:
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Join Date: May 2009
Thanks Received: 1088
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Anything that has a modded xex will most likely NOT play on a retail or flashed Xbox, meaning that you need a JTAG. Some games that don't need the xex modded MIGHT play on a flashed Xbox.
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#8 |
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VIP
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You can make ISOs from my DS1 and 2 mods, and I'm testing my GOW2 mod right now..
If I get enough requests, I might release my mods in DVD format..
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"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -HST CHECK OUT MY JTAG MODS!!>>>>>LINK |
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#9 |
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Founder
![]() ![]() Gamertag: Twis7eD
Location: Chicago, IL
Posts:
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Join Date: May 2009
Thanks Received: 1088
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I would keep releasing your mods like you are now. If people don't already have the game, then they can get it from a different source. But for people who already have the game, then they just want the modded files that they need to replace. Downloading all the extra files would be a hassle. So, I suppose you could do that and then also upload just the files, but that's more of a hassle. I personally like the way you're doing it right now.
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#10 |
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VIP
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I get what your saying, but for the ISO mods, I could reach a larger base with flashed consoles and jtags, instead of just jtags..
...plus I can get more credit for uploads on 360iso!! HEHE Mod added Added the Alpha for my updated Fallout NV Mod
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"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -HST CHECK OUT MY JTAG MODS!!>>>>>LINK Last edited by Caleb Ragnarok; 07-17-2011 at 09:28 AM.. Reason: Automerged Double Post |
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#11 |
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Newbie
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Hey Caleb do you think you could post this on another download website megauploads been shut down please?
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#12 |
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Mobster
![]() ![]() ![]() Location: The Fist Pumping East Coast
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Thread hasn't been active in almost a year. Sorry man, unless someone else has the files and can re-up them your sol. /closed
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#13 |
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Founder
![]() ![]() Gamertag: Twis7eD
Location: Chicago, IL
Posts:
4,807 posts
Member No.: 1
Join Date: May 2009
Thanks Received: 1088
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I think I do have some of these mods. If you're looking for anything in particular, PM me and I'll see if I have it and can reupload it for you.
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