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NCAA 14 to include physics engine, improved running game
Old 04-03-2013, 01:53 PM   #1
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NCAA 14 to include physics engine, improved running game

NCAA Football 14 will feature the same physics engine seen in Madden 13, the Infinity Engine. EA Tiburon is calling the engine the "Infinity Engine 2" specifically, which certainly drives the point home about its expected improvements. The developer told Polygon that the engine will be tuned to the same level as its upcoming pro football game, Madden 25.

NCAA 14 will also include "ball carrier avoidance," which improves the AI of runners so they raise their arms to push off linemen instead of taking an awkward tackle in the backfield due to incidental content, as seen quite often with the current iteration of the Infinity Engine in Madden 13. EA Tiburon says other physics-based movements will see marked improvement with NCAA 14's Force Impact system. The Force Impact system is expected to lend more realism to the process of moves such as stiff arms, which will now be targeted to specific parts of a defender and carry out all the way to the ground.

Other changes to the game include the removal of the sprint button, which is now replaced with a more realistic speed burst when runners hit the hole in the defensive line. Additionally, ball-carriers will be able to use the right stick to regain any balance lost when breaking tackles. The changes to the running game start with better block targeting for offensive line AI, which EA says is a priority for the NCAA 14 team this year. The publisher will also reveal details about the game's own Ultimate Team mode in May, which is new to the NCAA Football series, but a mainstay in EA's other sports franchises.

NCAA Football 14 will launch on Xbox 360 and PS3 on July 9, and will feature former Michigan quarterback Denard Robinson on its cover.Continue reading NCAA 14 to include physics engine, improved running game

NCAA 14 to include physics engine, improved running game originally appeared on Joystiq on Wed, 03 Apr 2013 14:30:00 EST. Please see our terms for use of feeds.

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