In developing the canonical sequel to James Cameron's Aliens
, Gearbox Software feels the naturally extended duration of a video game allows for a deeper narrative than what is found in films.
"We get ten-plus hours to tell our story. We can go way more in depth and in more directions on really delivering the next chapter in the Aliens saga," Gearbox Software design director John Mulkey told Joystiq during a demo of the studio's upcoming shooter Aliens: Colonial Marines
at New York Comic-Con.
Continuing from Aliens
also allows Gearbox to build from the foundation of Cameron's classic action movie, fleshing out the backstory and mythos that is later continued in David Fincher's Alien 3
. According to Mulkey, Colonial Marines
will make Alien 3
"a cooler movie."
Gallery: Aliens: Colonial Marines (Wii U)
Continue reading Aliens: Colonial Marines' Xenomorphic perspective and Wii U potential
Aliens: Colonial Marines' Xenomorphic perspective and Wii U potential
originally appeared on Joystiq
on Tue, 30 Oct 2012 14:00:00 EST. Please see our terms for use of feeds
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