If you're a small developer used to making small games, there's a lot you can do when presented with a bigger budget and a major publisher. You can make a deeper, more involved story than usual; you can design bigger and more complex environments; you can hire Hollywood voice talent; you can motion-capture every motion that it's possible to capture.
Arkedo Studio chose to apply its resources to filling the screen with as much hand-drawn 2D art as possible, all the time. It's a remarkable achievement. Hell Yeah!
doesn't just have some of the best 2D art in recent memory, it has the most
.Gallery: Hell Yeah! (E3 2012)
Continue reading Hell Yeah! review: I concur
Hell Yeah! review: I concur
originally appeared on Joystiq
on Tue, 25 Sep 2012 13:00:00 EST. Please see our terms for use of feeds
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